Sunday, March 27, 2011

Trial of Position Results

Round 0 – Stormcrow

Name: John vs Liam
Variants: Beta/Alpha
Terrain: Hilly river, snow map

Starting on the offensive, John went straight for the hills to cover his advance on Liam, allowing little time for him to use the Stormcrow A's long-ranged missiles and taking little damage from those that managed to hit him. Once battle was joined, John used his massive Ultra Autocannon 20 and split the left side of Liam's 'Mech, detonating the SRM ammunition bin and ensuring engine damage. Deprived of the bulk of his weapons, Liam tried to keep the fight at range through the next few turns and pick off armor with his remaining missiles until a solid round of fire punched through the center torso and finished off his engine shielding. Victory John!

Name: Dave vs Justin
Variants: Beta/Beta
Terrain: Featureless plains

Having witnessed the destructive power of the Ultra Autocannon 20, both combatants were eager to make use of this powerful weapon and move up in the rankings, meeting on a flat plain to ensure that no shot was wasted. The battle proved short, as Dave made early progress when his UAC 20 hammered both of Justin's arms and damaged his Autocannon. Several turns of laser fire saw Justin's arms amputated, leaving him with no weapons and a deeper understanding of why Dave is known as Plainsrider. Victory Dave!

Round 1 – Hellbringer

Name: Dave vs John
Variants: Prime/Prime
Terrain: Sunken snow base

Running hot headed Hellbringers, the two warriors met on a deserted ice base, sunken into the snow with ruined walls and towers for cover. Both raced to meet on the same side of the base and exchanged fire, leaving Dave's targeting computer a ruin and sending John crashing to the ground. John regained his feet, backing off in an attempt to drop his heat levels while Dave gave chase and pounded through the left torso of John's 'Mech. The battle turned into a ranged skirmish for the next several turns until Dave struck home with a well placed PPC. Victory Dave!

Name: Tommy vs NPC
Variants: Prime/Alpha
Terrain: Heavily wooded snow map

The battle began with the NPC racing into heavy woods, trading shots with Tommy and dealing armor damage but little else. Round two saw a savage exchange that left both 'Mechs in tatters. In a strange twist, round three saw the NPC's NARC ammo detonated and his right torso engine destroyed as he fell to the ground, while Tommy remained functional if horrendously injured. Victory Tommy!

Name: Paul vs Zack
Variants: Prime/Alpha
Terrain: Snowy crater map

The combatants started in a snowy plan, a large hill resting in the center of a giant crater and surrounded by woods. Starting in the shelter of the hill, both combatants raced along parallel to each other and into tree cover, Zack sniping Paul's left upper arm actuator. From there the battle shifted to the western corner of the map, where Paul ambushed Zack from heavy woods and damaged his engine. From there the two darted about and traded shots, each giving as good as he got. The battle culminated in an alpha strike from both combatants that left Paul shut down and crashing to the ground, along with Zack when his left leg was sheered off. Zack attempted to use his Ultra Autocannon to hit the shut down and immobile Paul, but failed to land the shots before Paul restarted and climbed back to his feet. From there, Paul finished off Zack's crippled machine when he hit the NARC ammunition. Victory Paul!

Name: Jeromy vs Keith
Variants: Alpha/Alpha
Terrain: Lava map
The battle started off badly for Keith as he jammed his Ultra Autocannon and Jeromy battered him with long-ranged laser fire. From there the battle become a game of heat control, as both warriors launched fearsome barrages and danced along the heat scale while they stripped armor from one another. It was not until Jeromy slashed through Keith's left arm that the battle swung into one warriors' favor, as Keith was reduced to his short-ranged weaponry and left riding high on the heat scale after a failed attack. Jeromy backed toward the edge of a lava pool and opened up with his weapons, knocking Keith to the ground and delivering seven center torso criticals—of which Keith's machine gun ammo was, strangely, not one. Victory Jeromy!

Round 2 – Mist Lynx


Name: Dave vs Tommy
Variants: Beta/Charlie
Terrain: Snow covered hills and river

The MechWarriors spent the first few turns trying to move into optimal position, their fragile machines leaving them cautious. Tommy sprang over the river first, firing as best he could but doing little to Dave's Mist Lynx with his lasers; Dave returned fire with his missiles. Despite his anti-missile system, Tommy was battered by missiles and tumbled to the ground, suffering further damage. As Tommy struggled to regain his footing, Dave dodged to the side and finished off both arms and the left leg on Tommy's machine while suffering little return damage. Victory Dave!

Name: Paul vs Jeromy
Variants: Beta/Beta
Terrain: Heavily forested crevice in a blizzard

The heavy blizzard made it difficult to bring the Mist Lynx's weapons to bear with anything even remotely resembling accuracy, especially with the heavy woods covering large sections of the map. The battle was very run and gun, with successful shots being hard won and rewarding given the thin armor of the combatants. Paul earned an early lead when he damaged Jeromy's right arm, but it did not take long for things to rebalance as armor was stipped in a surprising round of shooting that left Paul with some head damage and plenty of armor breeches. The battle ended in an alpha strike in heavy woods, with Paul losing an arm and Jeromy being deprived of weapons. Victory Paul!

Round 3 – Mad Dog

Name: Paul vs Dave
Variants: Beta/Prime
Terrain: Wooded canyon ridge

Paul and Dave both made for the center of the map, Paul taking up a position in the woods and firing his long-ranged weapons to little effect. Dave took cover, trying to close so that he could use his pulse lasers, as Paul shifted back toward a new set of woods. When Dave broke cover he let loose with an amazing barrage that stripped armor completely from Paul's center torso while the return fire battered armor all over, mostly focused on the left torso and right arm. The battle shifted to the open spaces behind the woods and Paul managed to damage Dave's right torso and LRM 20, but was knocked to the ground, damaging his own right arm. While Paul regained his feet, Dave put some distance between them and opened fire with his remaining weapons. Dave's right torso was finished, despite Paul's position in his left arc, but Paul took severe engine damage and a hit to the gyro that sent him back to the ground; two pulse lasers were shattered in the crash. Trying to get upright, Paul fell again and suffered further damage while Dave took up a new position further back. The two had one final round of shooting, which saw the end of Paul's engine and Dave's left arm armor. Victory Dave!

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