All MechWarriors will start at 3/4 with one regular skill chosen below.
As the campaign goes on a MechWarriors may improve (reduce) his skill, 5 kills for piloting, 10 kills for gunnery. Gunnery and Piloting may never be more than 2 steps apart. Meaning you cannot be a 2/5 MechWarriors you would have to improve your piloting to a 4 before getting the 2 gunnery.
Also for every 5 kills you may select another skill from the list below. It adds a little bit of flavor to the campaign.
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--REGULAR SKILLS--
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Regular Skill is awarded to MechWarriors who reach the 3/4 skill level. An additional skill is awarded after each 5 kills.
--REGULAR SKILLS--
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Regular Skill is awarded to MechWarriors who reach the 3/4 skill level. An additional skill is awarded after each 5 kills.
Name: ER LASER
Type: weapons
Description: -1 to hit with all ER Lasers and Heavy Lasers.
Name: LIGHT 'MECH
Type: chassis
Description: +1 to all piloting checks when Piloting a Light 'Mech. -1 to all physical attacks when piloting a Light 'Mech.
Name: LIGHT AC
Type: weapons
Description: -1 to hit Ultra AC-2, and Ultra AC-5. +1 on the missile hit chart when using Ultra.
Name: MEDIUM AC
Type: weapons
Description: -1 to hit Ultra AC-10. +1 on the missile hit chart when using Ultra.
Name: SRM
Type: weapons
Description: -1 to hit with all SRM and Streak SRM’s, +1 on the missile hit chart
Name: SMALL ARMS
Type: weapons
Description: -2 to hit with Flamers and MG’s
Name: TOUGHNESS
Type: general
Description: -2 to consciousness checks.
Name: SENSOR BASIC
Type: general
Description: Can spot Active units out of LOS within 24”, Can use TAG to target for non-arty weapons (Remove movement modifier of the target).
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--VETERAN SKILLS--
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Available with the 3rd skill choice. (10 Kills)
--VETERAN SKILLS--
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Available with the 3rd skill choice. (10 Kills)
Name: ATM
Type: weapons
Description: -1 to hit with all ATM’s, +1 on the missile hit chart.
Type: weapons
Description: -1 to hit with all ATM’s, +1 on the missile hit chart.
Name: ENHANCED IMAGING
Type: General
Description: Follows all standard rules from MechWarrior
Penalty: All skills require one additional kill to achieve. Elite = 16, Ace = 22. Gunnery up 11 kills. Piloting up 6 kills
Name: ER PPC
Type: weapons
Description: -1 to hit with ER PPC.
Type: weapons
Description: -1 to hit with ER PPC.
Name: JUMP JET
Type: Close Combat
Description: +1 on piloting skill rolls when required for landing with a Jumping move. -1 for targeting.
Name: LRM
Type: weapons
Description: -1 to hit with all LRM’s, +1 on the missile hit chart.
Name: LB-AC
Type: Weapon
Description: -1 to hit with LB-2xAC, LB-5xAC, LB-10xAC. +1 on missile chart when using cluster.
Type: Close Combat
Description: +1 on piloting skill rolls when required for landing with a Jumping move. -1 for targeting.
Name: LRM
Type: weapons
Description: -1 to hit with all LRM’s, +1 on the missile hit chart.
Name: LB-AC
Type: Weapon
Description: -1 to hit with LB-2xAC, LB-5xAC, LB-10xAC. +1 on missile chart when using cluster.
Name: MEDIUM 'MECH
Type: chassis
Description: +1 to all piloting checks when Piloting a Medium ‘Mech, -1 to all physical attacks when piloting a medium 'Mech.
Type: chassis
Description: +1 to all piloting checks when Piloting a Medium ‘Mech, -1 to all physical attacks when piloting a medium 'Mech.
Name: SENSOR ADVANCED
Type: general
Description: Can spot Active units out of LOS within 36”, can tell if those units are Vehicle or BattleMech. Must have SENSOR Basic Skill. (-1 to lock on with TAG)
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--ELITE SKILLS--
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Available with the 4th skill (15 Kills)
Name: GAUSS
Type: weapon
Description: -1 to Hit with all Gauss Rifles.
--ELITE SKILLS--
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Available with the 4th skill (15 Kills)
Name: GAUSS
Type: weapon
Description: -1 to Hit with all Gauss Rifles.
Name: HEAVY 'MECH
Type: chassis
Description: +1 to Piloting skill rolls when piloting a Heavy 'Mech, -1 to all physical attacks when piloting a Heavy 'Mech.
Name: HEAVY AC
Type: weapons
Description: -1 to hit with Ultra AC-20, LB-20xACs. +1 on missile chart when using Ultra or cluster shot.
Name: JUST BRING IT!
Type: general
Description: Tough to knock over. +2 to piloting skill checks for taking damage…convert the normal -1 check to +1 to remain standing when checking for taking 20 points of damage.
Name: RANGE SPECIALIST
Type: General
Description: Choose a range (Short, Medium, Long) When at that range all weapons are -1 to hit.
Name: SENSOR VETERAN
Type: general
Description: Can spot Active units out of LOS within 48”, can tell if those units are Vehicle or BattleMech and can tell Weigh class. Must have SENSOR ADVANCED skill. (-2 to lock on with TAG)
Name: SENSOR VETERAN
Type: general
Description: Can spot Active units out of LOS within 48”, can tell if those units are Vehicle or BattleMech and can tell Weigh class. Must have SENSOR ADVANCED skill. (-2 to lock on with TAG)
Name: SPEED DEMON
Type: general
Description: Able to fire and sprint at a +4 to fire instead of the normal +2.
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--ACE SKILLS--
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Available with the 5th Skill (20 Kills)
Name: ASSAULT 'MECH
Type: chassis
Description: +2 to all piloting skill rolls when piloting an Assault 'Mech, -1 to all physical attacks when piloting a Assault 'Mech.
--ACE SKILLS--
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Available with the 5th Skill (20 Kills)
Name: ASSAULT 'MECH
Type: chassis
Description: +2 to all piloting skill rolls when piloting an Assault 'Mech, -1 to all physical attacks when piloting a Assault 'Mech.
Name: CAN’T TOUCH THIS
Type: General
Description: +1 to be hit at all times. Must have a ‘Mech class skill and be in that class. Choose a ‘Mech, while in that ‘Mech receive an additional +1 piloting.
Name: PULSE LASER
Type: weapons
Description: -1 to hit with Pulse Lasers. Yeah this will be a total of -3.
Type: weapons
Description: -1 to hit with Pulse Lasers. Yeah this will be a total of -3.
Name: SENSOR Elite
Type: general
Description: Can spot Active units out of LOS within 60”, can tell what exact unit is. Must have SENSOR VETERAN skill. (-3 to lock on with TAG)
Name: SNIPER
Type: weapons
Description: Can take aimed shots like having a “targeting computer” at a +4 to hit specific location.
Name: THAT ALL YOU GOT?
Type: general
Description: add +2 to all stand up attempts.
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